Work

Game Design, Development, and Release Engineering

  • Tower of Geheimnis
    • TBA
    • Deadbolts
    • Programming, Systems Design
  • Depression Quest
    • 2015
    • ZoĆ« Quinn
    • Accessibility Audit, UI Overhaul, NodeJS Port, Steam Release
    • “Best Indie” - MassDiGi
  • Starseed Pilgirm
    • 2013
    • Droqen's Games
    • Concepting, Typography, Additional Game Design
    • “Excellence in Design” - IGF
  • Barkley 2 Prototype
    • 2012
    • Tales of Games
    • Design, Development, Systems Implementation
    • “Project We Love” - Kickstarter
  • Fortress Revolution
    • 2011
    • Sqybrand
    • Concept, Production, Asset Design
  • Fishbane
    • 2010
    • Alexander Martin
    • Level Design, Additional Game Design
    • “Top Browser Platformer” - IndieGames.com

Web Development

  • Landing Pages
    • 2016
    • Peardrum
    • Stylised promotional sites supporting cross-platform multimedia projects
  • DJ Web Dashboard
    • 2015
    • Shilo Silver
    • Dynamic promotional site for DJ/producer
  • Research Initiatives
    • 2014
    • YorkU Faculty of Education
    • Various research-project websites and web-based applications
  • Chocolaterie eShop
    • 2013
    • Toronto Chocolaterie
    • PHP/JS-driven product gallery and eCommerce implementation

Quality Assurance & Support

  • Redder
    • 2016
    • Anna Anthropy
    • Testing, Release Consulting
  • Nuclear Throne
    • 2015
    • Jam Willem Nijam
    • Testing, Rendering Assistance
    • “Best Entertainment Game Design” - Dutch Game Awards
  • Samurai Gunn
    • 2013
    • Beau Blyth
    • Testing, Rendering Assistance
    • “Excellence In Design” - IGF
  • Hiversaires
    • 2013
    • Devine Lu Linvega
    • Quality Assurance, Bug Testing
  • The Real Texas
    • 2012
    • Calvin French
    • Quality Assurance, Bug Testing

Writing

  • TIGSource
    • Paul Eres
    • Surveying independent game development
  • F☆ck Yeah GBA
    • Jenn Frank
    • Celebrating hardware and software bygones
  • Lose Your Way
    • 2014
    • Alexander Martin
    • Theory, design, and game development

Teaching

  • Tutoring & Mentorship
    • Curriculum development and educational group lessons in technology-related practice
  • 1Up Toronto
    • 2015
    • Veve Jaffa
    • Non-profit running workshops in under-resourced communities in the GTA and abroad
  • PlayCES
    • 2011 - 2015
    • York University
    • Research projects providing Computer Science instruction through software design